Saturday, July 18, 2026

Starports and Bases

It's been a while since my last post, but I've been busy working on a new Traveller supplement, tentatively titled Starports and Bases. The project draws inspiration from Judge's Guild's Fifty Starbases and other published works featuring starports and similar facilities. The goal is to create a collection of detailed, high-quality starports and other facilities for use in your Traveller games. It will be Traveller version generic and could even be used for other science fiction role playing games.

Each entry will include an annotated site plan of the facility, a 3D illustration, and a narrative description. Additionally, each entry will include a blank site plan, for use by players and referees to label and customize however they wish. As currently envisioned, the collection will span everything from remote Class E frontier landing fields to sprawling Class A facilities, both highports and lowports, along with non-starport facilities like research stations, mining camps, scout bases, and more. Randomized tables will help generate local flavor and provide ideas for making each starport feel unique and memorable. I'd like to include notable local NPCs, vehicles, robots, and adventure hooks if time and space permit.

Below are several work-in-progress images (some previously posted to a couple Facebook groups), to give an idea of the direction I am heading. My goal is to include around fifty facilities. Progress has been slower than I'd like as I try to maintain a consistent level of quality.

A Type C starport on the planet Skull in the Lanth subsector
 

A detailed view of the Skull downport

An annotated site plan of the Skull downport

 

A Type D starport on an agricultural planet

 

A Type A starport adjacent to an ocean or lake

 

A Type C space station and larger cousin to the Wyngate and Arcturus Stations


5 comments:

  1. Really superb work. The best part is seeing all of the various ship types in the starport pits. Very inspirational for gaming.

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  2. Yes please! Take my money!

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  3. The Skull annotated diagram does have one oddity: passenger terminal is lumped together with starship construction. I'd move construction over to share space with emergency services, since they sort of overlap anyway, or maybe move it out to the perimeter near the navy base.

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    1. I'm trying something new with this particular starport by putting all services in one large building. Ideally, I envision adding a cross section of the building to explain it better, or maybe a diagrammatical floor plan. Also, spacecraft construction would be limited to small craft, and repair services could be performed by mobile repair craft.Everything so far is a work-in-progess, so is subject to change.

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  4. This is so cool!

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