Saturday, November 18, 2017
Excerpts from the upcoming Starship Geomorph book
So here's a couple of geomorphs to tide you over: a Drop Capsule Troop Deck and a Hangar for the Nirvana Class Dropship. I've also added an illustration for what a Traveller ship's armory might look like.
You can see my post on Drop Capsules [here] and the Nirvana Class Dropship [here].
Enjoy!
Sunday, February 19, 2017
Traveller 15mm Deck Plan Collection
I've taken all my deck plans to date and reformatted them for 15mm figure use. All sheets are now 18"x24" (apologies to all you metric system users). I've also updated the drawings to include:
- slightly revised Hammer Class Merchant ship
- Hammer-Hunter variant for bounty hunters
- Ore-Hammer variant for prospectors
- Nirvana Class Dropship long range variant
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EDIT 10-21-2018
A couple minor edits:
The X-boat station was incorrectly shown as 200 tons, when it is in fact 400 tons. The Hammer Class prospector variant was incorrectly called an Ore-Hunter, where it should have been called an Ore-Hammer. The PDF with all the 15mm deck plans has been updated.
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All of these are included in a single PDF file and can be downloaded here: Traveller 15mm Deck Plan Collection.
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EDIT 02-28-2021
Due to the popularity of Virtual Table Top systems during the Covid lockdown, I've converted these PDFs to JPGs for easier use with VTT systems. A single ZIP file containing the JPGs can be downloaded here: Traveller 15mm Deck Plan JPG Collection.
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Enjoy!
Tuesday, September 20, 2016
P is for Personal Re-entry Pod
Personal Re-entry Pods go by many names: jump capsules, drop capsules, drop pods, escape pods, Human Entry Vehicles (HEV) or HEV Pods, Orbital Insertion Pods, or for those of you not into the whole brevity thing; Single Occupant Exo-atmospheric Insertion Vehicles (SOIEV). Regardless of what they are called, they are all designed to do pretty much the same thing; get a single passenger from a ship in orbit safely to the ground.
I first remember reading about jump capsules in Robert A. Heinlein's Starship Troopers. The beginning of the book starts with a description of the "cap" (capsule) troopers making a drop from their ship to the planet below. Exciting stuff, and I was disappointed when the film version was made and it didn't include the capsule.
Generalities
The basic personal re-entry pod requires no skill to operate. Flights and landing coordinates are pre-programmed allowing the passenger to just enter the pod and activate a single, clearly marked button to launch. Historically, drop pods have a relatively high casualty rate, but improvements are always being made. The pods shown include stabilizer fins to reduce atmospheric turbulence are coated with a ablative ceramic coating to reduce heat. A small grav unit used to achieve a relatively soft landing and makes the pod usable in any atmosphere or any size world. Pods are reusable, but are unable to reach orbit on their own. The must be retrieved and re-outfitted to be used again.
Military Use
In the military, drop pods are used primarily for the insertion of ground combat troops. Drop pods can provide a benefit in combat operations by presenting multiple small targets as opposed to one big one, and also by strategically placing troops in specific locations. Flights are pre-programmed in at a console in the drop bay, and the actual launch is initiated by an officer who remains on the ship. The typical one man pod is a tight fit for a soldier with gear, and special interiors have been created for those wearing battledress. The military also use a non-occupied version of the drop pod, which replaces the passenger compartment with a storage compartment for pinpoint delivery of weapons, food, and supplies.
Non-military Use
A drop pod's primary non-military use is as a spaceship's emergency escape vehicle. Escape vehicles designed for 8, 12, or 16 passengers are more the norm, and much more economical. Still, if you have a small ship, or when you want to get off a ship fast and don't want to wait for other passengers, the single occupant pod is the way to go. The pod's launch sequence is tied directly into the ship's navigation computer, which automatically computes the safest trajectory and landing zone. This information is updated automatically by the ship's computer every five minutes, although the pilot or navigator can select different coordinates if desired. Non-military models typically contain an emergency vacc suit, emergency rations and supplies, and an automated tracking beacon.
Check out Twilight of the GM's excellent article "Abandon Ship", for more thoughts about escape pods.
Also take a look at Atomic Rockets well thought article on the folly of escape pods in the article "Emergency Deck".
Below is a Drop Capsule geomorph, with a similar Pod Bay. It includes areas for the cap troops and a control center, from where the capsules are programmed and launched. In this scenario, even the sleeping quarters are pods - kind of like the Japanese capsule hotels. Maybe cap troopers are agoraphobes.
Monday, September 5, 2016
D is for Dropship
I've always liked the modular cutter from Traveller. I like the idea of a ship having a lot of utility and to be able to meet a wide variety of needs. I also like several of the dropships I've seen in popular media, in particular the Pelican from the Halo video game, and the Cheyenne from the movie Aliens. The idea that you can quickly be put into the thick of things with all your gear, or call for a quick rescue is appealing. So this is my take on a dropship, which I see as being a mix between the modular cutter and a more typical dropship. The Nirvana does not contain any of its own cargo space, but instead relies on a pre-fabricated, standardized payload "shell", which can be outfitted as necessary depending upon need. Used primarily for trips from orbit to the surface and back, or surface to surface hops, this ship is not intended for extended travel periods. It is not necessary to drop the shell off as part of a mission. Some Nirvana have been used solely for shuttling loose cargo and vehicles, and the shell never needs to leave its cradle. Although the images show a military version of the Nirvana, it is also used widely in the private sector, primarily for small cargo runs, passenger ferrying, and providing rescue and humanitarian aid. Commercial versions of the Nirvana typically switch out the turrets for bridge and passenger related comforts, such as a small fresher and bunk area.
The Payload Shell
The payload shell itself is of modular construction. The unit as shown contains four 10' deep sections. The forward section is empty, and features an iris valve hatch and two round windows, which are designed to align with the Nirvana's rear hatch and allows access between the bridge and the payload shell. The middle two sections are standard empty/cargo units and are completely modifiable. The aft section utilizes a rear wall which can be lowered to act as a ramp. This is extremely beneficial for off-loading troops or vehicles in a hurry. Payload shells intending to carry passengers or live cargo are outfitted with the necessary life support systems and meet the basic requirements for any spacecraft. Most shells will include grav-plates in the floor decking, but these are sometimes eliminated when the shell will primarily be used to deliver cargo. The shell can be outfitted with auto-leveling feet for use on uneven grade, so minimal site preparation is required. There are a variety of additional shell modules types to meet just about any need.
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For a higher resolution PDF, click this link: (Traveller Nirvana Class Dropship). The deckplan was created to be printed out on 30"x42". Scale is 1" = 5'-0" so it can be used with 25mm miniatures. Enjoy!
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