I've been working on the model/illustrations for one of the fighter hangar geomorphs. Lots of detail in this one since in addition to the fighters it includes a repair bay/machine shop, work bench for electronics or smaller repairs, and a flight control room on the second level. I hope to be including more illustrations of this space in the future.
This is pretty cool! Though I'd say because these are hangars, you probably wouldn't find workspaces within them because of the depressurization requirements. Those would be more shirt-sleeve-style environments, thus they'd be in separate areas.
ReplyDeleteNow, if you changed it so that the hangar area was reached via an elevator, then you could get away with that sort of idea. Of course, if you only have room for 2 small craft, then you may have to make accomodations. Because we are talking space and vacuums, it just makes more sense to keep these areas separate. Plus who wants the potential for their favorite chair to get pulled out the hangar door? :)
I considered the hard sci-fi approach you are suggesting, but I really like the more Star Wars style of having a pass-through force field and retractable, solid outer door. Plus you get to have this sort of fun:
Deletehttps://www.youtube.com/watch?v=oGMAV752cO0
Also, these images are based on an "edge" geomorph - one that resides on the outer edge of a ship. For my interior geomorphs I assume an elevator drops (or raises) the fighter to an airlock or launch tube.
Keep at this please! This stuff is up there with Ian Stead's and your old pics that you have cleaned up have the Keith brothers feel which being the old Traveller I am I totally dig,
ReplyDeleteThat's kind of you to say. Ian and I use the same modeling software and don't fuss with the output too much, so our styles look pretty similar.
Delete